We are getting off track here. Players opinion of you shouldnt be an issue since teams are getting a minimum of 7 injuries as some point in the season and its not uncommon to have double digit injuries during the course of a season.
Even if the roster is 55 players, 10 injuries means someone is playing hurt if you want to activate 46. Rotating players and using the entire roster so players dont get pissed is just another layer of strategy for owners.
You can set your fatigue to 75 and play your best 22 or set your fatigue to 50 and play 46. That's a decision for every owner to make. I've done both in different situations, it's all about risk/reward.
I hope they will consider increasing the roster size just so roster management and injury management would eliminate some of the frustration many owners are experiencing.
I just see how scouring a free agent pool of bums to get a healthy body to field a team is an optimum answer when you also have to cut someone you dont want too because the injuries aren't severe enough for IR.
For me, cutting from 60 to 53 is always a difficult decision because I can find the first 3 to 4 cuts pretty easy but those last cuts are depth somewhere that I know I might need later. Once I cut them, they arent coming back and it double sucks when it's a rookie you drafted but he just isnt good enough to take someone elses roster spot.