CrazyRazor wrote:
If injuries are based on the weight of a player, then maybe we should just flip the setting? If that is possible. Smaller players should be injured more frequently. I also think the weight differential between players involved during a play should play a part in deciding whether or not there is an injury & possibly how sever.
Fatigue is calculated per frame so it's always adjusting even throughout a play . Dbs and wrs can run several miles in one game and when you compare that how far an o lineman might run its significantly higher.
So, we have that balance here but its really dependant upon a players height to weight ratios. Not just their weight as we have it. Stout players tire quickly due to the fact the have a lot of muscles and leaner guys are more likely to have better endurance.
FBs, TEs, and LBers need to be stout and have endurance and the point of failure hits it drops off a cliff and the guys completely winded,possibly exposing him to an injury . we have that here but it is linear tied solely to weight. Still, this effect is less than the random rate of injury due to exposure and if the player is already playing injured. So, this point might be mute, but...
So, it's not the worst but leaner players should avoid this by being smaller and running further , and the big guys should avoid it by running less distances. A guy 5'11 @ 255 pounds should be more durable when taking a big hit, but if he's overused he should be susceptible to an injury caused by fatigue . Say he's 6'7 @255 he's should not be as durable as the 5'11 guy when taking big hits, but the fatigue part of injuries should be easier to manage . We just don't have that here. There both 255 pounds and equally susceptible .
I am pretty sure contact lowers fatigue as well, but it probably doesn't take size into account but for some reason I think the speed the players are traveling does something to injuries . ...like a hard hit or something ?
I still like the idea of having guys recover fatigue quicker. It would highlight the random part, and a pretty existing injury , but it would allow for starter players to be on the feild for longer periods playing at higher levels . Still , this is anecdotal from observations only. I wish there was some way to check a players fatigue levels during a game so I could correlate the two.