raidergreg69 wrote:
This is my injury list heading into my wildcard game. To save you the trouble of counting, that's 2 on IR, 1 Doubtful, 6 Questionable and 11 probable, about half of which shouldn't be active.
That's 20 total injuries among 55 players.
https://new-age-nfl.myfootballnow.com/team/3In the wild card game you played like 15 guys almost every possible snap of the game. That is a recipe for injuries and not in line with nfl snap counts per position . So, why not get higher injury rates ? With some luck you can do it all season long in the nfl but not with as a dozen players at once for that span.
I have trouble keeping dbs, rbs and linemen in line with nfl snap counts , but I set my depth chart way different than you. Only to prevent injuries from overuse, but I am still within a few percentage points away of the nfl snaps .
Sometimes dbs and RBs are hard to keep healthy if you want them on the feild as often as the nfl does . 80% of offensive snaps and no special teams snaps for rb. And 90+ % defense snaps for DBs with less than 10 % or no special teams snaps.
Using fatigue levels and depth charts I probably could get more than 20 guys injuried, but whats the point of that. I messed with fatigue seasons back and maybe its time to revisit it. I think this is a great example of how not to set a depth chart and manage fatigue(unless there is a bug setting fatigue levels) to prevent injuries, and it's very close to AI's model.
Still, I wonder about dline...I have set their fatigue into the 30s and seen little difference in who actually subbed when compared to 50...really I want to set each individual players fatigue . It would be safer than burying them in the depth chart and add another layer to the game.
And don't get me started on who should be active or put on IR. I get decent snap counts, injuries and stats every league and season I am in, but i am never expecting an Ironman or hall of famer ever. Outside of qb . ..