raidergreg69 wrote:
What are the fatigue settings even there for if players stay on the field when they're too tired? My special teams depth charts have depth and I've seen 2 different punt returners in the same game so the AI will substitute players on special teams.
I've also used the same special teams set up for all my teams over several seasons, and the injuries were never an issue like this, until the injury meter got turned all the way up.
Please quit trying to tell me the injuries are my fault when many, many owners across my leagues are complaining about injuries.
The fatigue settings are there so you can distribute snaps to the positionAL demands.
I never said guys don't sub on special teams. The AI will sub in the player according to your weights, but maybe not the best choice for avoiding snap counts.
The injury meter never got turned up in years. Something was added to simulate season long fatigue , but I have never noticed it. 4.4 and 4.5 come with snaps which equals more injury opportunities . Same with fumbles, like tackling or displince, they don't really matter, but they matter more now cause snap counts .
4.3 was big play after big play. Less snap counts means fresher players . Fresher player equal a less chance for injury . This uptick of injuries is relational and there , but nobody's intentionally requesting for it.
I found a thread for 2013 that had teams getting 20 injuries...I think he turned them down then . Now I am pretty sure Jdb is aware they have been higher, but are they too high if you aline snaps and fatigue with the nfl distribution ?
Same goes for being your fault. I never said that. I said you are playing alot of starters a lot and on special teams alot. It just doesn't happen that often in the nfl. I don't know why you are taking it personally. You could just take them off STs sometimes and lower fatigue for bigger guys. Or over ride . It's a pattern in the game of football that lives here too.
I never said the injury system is great either, so I have nothing to defend . ....except nfl guys just don't play that much that often, and one reason is to keep them healthy . Coincidental or not.
I played a strict zone and we're allowing a lot of longer drives. I dropped my dline fatigue to 40 and got between 70% and 80% snaps for them and I upped my dbs to 64 and got 90 plus% of defensive snaps for them. Neither starters played special teams and our guys seemed to stay healthy . Those fit nfl models and we played injured guys as well and they were fine.
My rb had his fatigue upped to 40 he took less than 50% of snaps lined up at rb1 and fb1. I think this is the seems harsh . He fumbled too with 100 avoid fumble. That part makes little sense but he had 20 touches for 120 yards and is healthy though .