raymattison21 wrote:
Heres another pointless reallife fact but the Nfl injury prevention was at its best this week. I loved watching the lions stash Thier injuried head coach Matt Patricia behind the Gatorade jugs just in case a player came flying at him. It was quite odd to watch him call a game from a stand behind the hydration station, but you do what you got to do to prevent injuries . Protect your assets !
If I personally have any issue with injuries its during preseason. NFL teams have gone as far as NEVER playing significant starters during the preseason.
In years past:
Preseason game 1 starters wouldnt play and if they did it was for a series.
Preseason game 2 the starters would play a series or two
Preseason game 3 use to be the trail run with starters playing as much as the 1st half in preparation for the regular season.
Preseason game 4 was again no starters as the bubble players fought for their playing career lives.
this is kinda how I do it hereIn recent years, teams like the Rams and the Eagles have gone the route of never playing starters during the preseason and with both teams reaching the Superbowl the past two seasons, more and more teams will follow suit.
I don't see anything wrong doing that here except . ..conditioning . If conditioning were to go down here from overuse of a player , and the effect was less, would be a neat addition to simulate season long fatigue . MFN conditioning fits a high school model. As I came in to double sessions with out any off season training ....every year, and it was rough getting back into shape. And irl highschoolers get injuries almost as much during practice as they do in games. The difference between the NFL and MFN is extreme due to roster size. While the NFL has 90 players, we have a max of 60 which means everyone must play some to spread the risk out for everyone.
this would help. I have suggested practice squads and larger preseason rosters years ago. I haven't given up on the idea, but I think if it weren't implemented properly users would game that part of the system as well. That's the only reason I think it is not here already The other differnce is while the NFL training camp last weeks into the preseason with scrimmages against other teams becoming more common, MFN training camp is one day so any play knowledge or conditioning only occurs in preseason games. In an NFL preseason game, vanilla offense and defense is used to not tip your hand and gameplan install is done exclusively in training camp with the MFN being the complete opposite. Playing time in the NFL preseason helps very little for play knowledge while its essential in MFN.
I just don't think play knowledge is that important , especially with our lack of plays and vets come out of allocations underdeveloped in both of those categories . That could be changed easier, but I love a more in depth camp that came with scrimmages at least vs. your own team. Like shells or whatever but you get to watch itI want to make this very clear, I love this game and realize it's a continual work in progress. I also realize that despite the beta league, every owner in MFN is a play tester and the feedback from owners that have played hundreds of seasons is a valuable resource for the longterm success and longevity of this game.
no one ever discredited that. After general releases I watch top owners games to see what they can do. Posting about things is where I pick and choose as I have 100s of test and 1000s of posts in all forums touching on alot things I think needs works. These threads are created so that owners can voice their concerns and vent their frustration. Not everyone will have the same opinion but that's a healthy form of debate as long as everyone respects one another. Telling someone if they dont like it to quit serves no purpose and I'm not excusing myself from that either. I would hope the goal for everyone was to grow the game and make it better.
yes, but I believe in freedom of speech and no one is better than anyone else. Words are powerful and should be posted in a responsible mannerIt's also important that JDB knows that these forums are not meant as attacks on the game but issues that longtime users feel hinder the growth and enjoyment of the game. As a developer, I hope you see these forums as a valuable resource where everyday users can add their 2 cents because everyone isnt meant for or desires to be a part of the beta league.
I read every post that pertains to gameplay. Whether it be in chat or the bug box. Mfn1 always seemed like a healthy place to voice lax in code as most of it is functional there as well, but maybe there is less competition due to lack of egos. Or users know /think that those forums are more tightly regulated, but anyone should be able to post anything anywhere. It s all vaulable.
Man under was over developed in 4.5 causing an array "problems " but I still don't see any of these releases as better or worse. Specific parts are but things are good if you follow beta. I can barely stand the old version once the new on is released .