raymattison21 wrote:
This is the stats i got. I trust my math...it could be wrong, but i am questioning some of cjs averages but I am only using the regular season though. A couple of seasons ago mfn1 had injury rates at 6.3 per game . this season after 9 games it's roughly 6.7. A slight uptick. Nfl is around 6.6. The amount of playing time missed here is half as low as the nfl.
A setting of 30 will keep Oline and dline on the feild for nearly 100 % of snaps . ..pending conditioning then positionaL demands during the play . Dbs will do the same with a 50 setting. Each point lower than those setting drop snap counts by 2%.
In mfn1 , Cincinnati has 10 players going for nfl records in terms of snaps , and they are at 3.2 injuries a game, a little below the nfl average of 3.3 per game per team. Would he have every starter playing every snap if stuff was lowered? Idk ...maybe
I don't really give a **** about your stats...and I'm not here for freakin math class.
I'm here for football. I know what football looks like and this 045 edition is far far away from real football.
How many times in real football do you see a punt returner head for the nearest tackler like a heat seeking missile? In real football the object there is to avoid a tackler.
How many times in real football do you see a DE bearing down on a QB like a heat seeking missile, then bounce off of an invisible protective force field?
How may times in real football do you see the following players enter the nfl draft with these attributes:
QB's with sub 20 pass accuracy?
RB's with sub 20 speed?
Wr's with sub 20 speed,pass catching, route running?... (one or all 3)
O-line with sub 40 strength and or sub 40 blocking ability? (pass and or run)
DB's with sub 20 speed?
D-line with sub 20 strength? Sub 20 pass rush or sub 20 run defense???
Happens all the time in the mfn football world.
Like I said before in another post, If the intention here is to run people away from this game, then carry on like it is now...because it's working.
If that's not the intention, then changes need to be made...
And I'm **** tired of arguing about it.