I'm just asking for all those owners that have been complaining about injuries to use their voice here.
By all means, share your alternate opinion like Mcarovil. He made his arguement clearly and without trying to disrespect anyone. I personally feel similar to Mcarovil but this isnt about me.
I'm a league admin for over 100 owners and a great number of them have complained to me about the increase in injuries in the game. With that being said, I'm acting as an advocate for all of them and asking them to use their voice in this thread and be heard.
I dont have all the answers but I know if owners are getting frustrated and losing enjoyment for this game because injuries have escalated in their opinion....its not good for this game.
JDB could eventually make MFN into the most realistic football simulation game ever created but fail because his core audience (the current owners with ten or more teams) stop playing.
I'm repeating myself here but NOBODY is suggesting that injuries be turned off or removed but recent data which includes single plays where 5 or 6 players get injured at a time suggests a recent amplification of injuries across leagues.
When you have 10 injuries after the first preseason game, your team is already behind the eight ball. That leaves 50 healthy players to play preseason game 2. This results in increased playing time or snaps for those players which increases the risk for subsequent injuries. Let's say you get lucky and suffer only 2 additional injuries during the 2nd game, now you head into preseason game 3 with 48 healthy bodies.
You have to hope players get healthy enough to play by the regular season where the stakes are raised by the roster being trimmed to 53. The next time you play regular season game 1, go through your league and check every team and you will find close to half the league with at least 7 injuries with a few over that number. 7 is the magic number because that is the most you can have and still field a healthy 46. Once you pass 7, you are constantly juggling players with injuries into the active depth chart and hoping they dont get exposed to additional injuries. 10 use to be the max, I rarely saw a team with more than ten injuries but in recent seasons the max has increased significantly with specific teams I have witnessed with 13, 15 and as many as 20 injuries on the roster. This seems to be a new phenomenon because none of the veteran owners I've talked too have seen injury numbers that high before.
This rise in injuries isnt the result of bad fatigue settings because the veteran owners it is happening too have long established the proper fatigue settings and have made no outlandish adjustments to them.