Davesgang wrote:
A Public trading forum to generate bidding and average current values is a great first step. History of previous trades should have some weight in valuation.
I think this is an interesting idea, but I'm not exactly catching your idea as for how to present it. Are you envisioning something like an accepted trade going into "pending" status to give other GM's a chance to match the offer? I do like that idea but my concern is that it would delay the trades especially during the draft where you are wanting to trade up and don't have a lot of time to do so.
Davesgang wrote:
A dialed in rough trade weight like I suggested. Personally I really would like this if everyone would buy into my player valuation model;)
The draft picks themselves are already based on the chart here (for the balance bar):
http://www.draftcountdown.com/features/Value-Chart.phpFor future picks, the rounds are broken up into 4 quarters and each team is assigned a quarter based on their previous season's results; each quarter is given the median value in the chart. I do like your comments about revisiting the player weights vs. the pick values, right now I've tried to fit them to a curve but may need to do a more linear range within each grouping.
The challenge with making a tight requirement to fit this, too, is that often times an owner will be willing to give up more than fair market value to get a player/pick that otherwise wouldn't get traded, so there has to be some leeway with the trade balance. That's the purpose for the balance bar, but I have a pretty large window of what the system will allow.
Now, maybe if the bar is out of balance beyond a certain point the trade doesn't go through automatically, but instead is given 24 hours for, say, 25% of owners to reject it. That way we could tighten down the balance for auto trades but still allow for out of balance trades. We could even require each team to enter an explanation about why they think the trade should go through as part of the submission process.
Davesgang wrote:
A veto vote triggered if one gm says "hey, this needs a vote", along with a forum to state your case.
A limit on future trades tied to seniority. Cap at 3 or 5 as needed.
I propose these amendments would go along way to making this a feeling like its a rival thing vs cheating thing.
Here's where I'm leaning at the moment, in order of priority, some are derivatives of what have been discussed and others are ideas sparked more indirectly by comments in this thread. Also please note that when I'm referring to hypothetical trades, I'm not talking about the ones that kicked off this thread as much as just what I've seen here and in other sims I've been a part of over the last decade.
1) Reduce the future seasons available to 3, period. Why? Because I really don't know that in real life we ever see any rades further in the future than that, and it reduces the time that someone can bankrupt their team - intentionally or accidentally.
2) Limit the amount of players/picks one side can offer beyond what the other side offers to 2. I.e, you can trade 1 pick for 3 picks, 2 picks for 4 picks, etc, but not 1 pick for 4 or more picks.
3) This one's a new one I thought of this afternoon - limit the number of trades between two teams within a single season. I'm thinking as low as 2 or 3. You rarely see NFL teams make many more trades than that with a given team. Not only would this prevent one owner for taking advantage of another owner time and again, it would encourage owners to contact other owners outside of their regular circle and hopefully help guys get to know one another better and build a stronger community.
4) Mentioned above in Davesgang's suggestion, but here it is again - re-evaluate the values of players vs. draft picks.
Items I'm still considering:
5) Allow trades beyond a certain point in the balance bar only after 25% of the owners have not rejected the trade.
6) Require some measure of experience in order to trade. This would be either first year players only being able to trade picks from the first year, limiting the number of trades you can make in a season to how many seasons you've been in the league, requiring you to be registered beyond the current season in order to make trades, or something similar.
Thoughts?