Rakor wrote:
If it wasn't an advantage people wouldn't do it. But the game is flawed I have had WR's with 81 speed out run my DB with 95 SP and 94 ACC.
I think it’s common to believe the speed you see on the players card to be something that set in stone per say. I have commented on speed anomaly’s in beta and didn’t receive and feedback.
But in defense if the code there is a lot of other stuff going on that dictates the “true speed “ that players move at. One is there weight, others are fatigue and when speaking of an offensive player moving you have to take into the account for ball carry. Which then blends in to play overuse, scouting, and familiarity.
And the speed numbers you see are a calculation jdb did way back when we went away from speed being displayed without the players weight being involved. With some of the latest tweaks to speed in beta .... I don’t think this has been accounted for, but again it’s just a display ...
And if you take nfl data for 40 times and cross reference them with actual MPH players travel at in game situations you will get anomaly’s as well . So in defense again I will reiterate we have some similarities there but and a big but is that yes our speed scale could be more accurate.
Just think we use weight only when in reality it’s body mass index that’s a better measure. Both for speed , strength, and fatigue. That right there would shrink the scale across the board. Without it we miss out on the athletic freaks and end up having 6’7 running backs and 5’11 tackles. That right there makes for an enlarged talent pool which depreciates the skill ratings
Still, infinity has stated in the past locking players weights in at generation would help. I agree there