Just going to pull from the 2 comments that struck me as most important.
setherick wrote:
The problem with speed, and the solution to it, is that it's not physically fixed and players are not generate on a bell curve based on it. If speed worked correctly, for example, a 4.2 second 40 yard dash would be a SP of 100 and basically unachievable. A 4.21 40 would be 99, etc. That would mean a SP of 50 would be a 4.7 40 yard dash and a SP of 0 would be 5.2 seconds. All of these times would be fixed on physical points, so you would know how fast a player actually was on the game field.
TheAdmiral wrote:
You do realise the 40 time is with no-one in the way, no hand fighting, no bump and run, no adjustments to make a catch etc.
I beleive setherick has the absolute solution. I agree that speed should be directly quantified. My thoughts are that IF (huge if) speed is directly relative to a 40 time, THEN the other related attributes magnify (ie: BRC vs BRA etc). Quite certain this would be an ideal situation, and would require minds much greater than mine to write the code required to seperate, and then integrate speed as a direct correlation and how it relates towards the current attribute codes.
IF i'm even on the right track. ;)
My faith is in JDB and our community, and we are all dealing with some growth pains. If you've played for so **** long, why give up when the game is at an obvious and crucial development stage? Perserverance creates glory :)
Stay amazing, amigos.
It'l get figured it. The tough stuff always has - not always with the most desired results.