setherick wrote:
Smirt211 wrote:
LOL stomped
unprovoked sh*t talking
1986 15-1 Smirt211 Division Champ and I got a Title in Legends (Year 1 of turning to Beta)
Conference Final appearance. Yeah, stomped. Idiot.
Off the thread now.
I thought about this as well when Admiral said in another thread that folks against beta didn't want to lose a competitive edge... I suspect the folks that win the most games now are going to continue to win the most games if they keep playing.
Players that win are generally those that put in the time and effort. That hasn't changed and neither should it. The difference is, they can be beaten because you can gameplan to stop them.
Out of interest, do you think the Leagues with a multitude of side rules are fairer and more competitive (all using 4.5 software engine by the way). I think they are and wouldn't be against moving the coding to incorporate some/all of those changes. I think that shows how a 'hive' mind mentality can improve on a concept.
No-one is saying BETA is the finished product, everyone agrees that somehow passing needs to be improved (and in particular being able to throw the deep ball 2 or 3 times a game). The people that play BETA and Roster Only do so because they feel they get a fairer crack of the whip. In general, the people that don't play BETA and Roster Only don't feel they can control the sim in the same way as 4.5.
My real bug bear with 4.5 is everyone plays it the same way - FL Hitch, Skinny post corner, PA Fullback flat, HB Flare, Streak Heavy with four or five runs to the left (mostly inside runs). And on D they play MLB Flat zone and maybe four other plays - the result, the team with the fastest players who hit the most correct plays generally wins (yes, I know I'm simplifying to an extent). It's boring. I want to see games where owners open up the playbook and have differing strategies and owners are prepared to do that.
The Leagues with the side rules are closer to where the game should be (my opinion) and (again, my opinion) BETA is closer to where the game should be than 4.5. Some of the best coaches in MFN play BETA and they will tell you it's not simply a case of plug'n'play the same gameplan, if your predictable the better teams will eat you up - whereas in 4.5, you can be predictable but you can't be stopped no matter who has the 'better' players or the correct strategies to theoretically stop the killer plays.