Ares wrote:
Naturally this is all perfectly anecdotal, but from my experience I really don't feel that pressure adversely affects QBs too much (in fact very likely the opposite), just that pressure happens too often due to d/o-line issues. Some teams are tallying 150+ sacks in a season, which is insane. Given the ridiculous amount of pressure the average MFN QB is under it's honestly shocking anyone is scoring above an 80 average QBR.
This is mostly what bothers me about it as well. Pressure happens much too often because of issues with OL/DL. If the penalty that gets applied to it is a constant, then it's just stupid because there is no way to mitigate the penalty at all. QBs already have to deal with a constant penalty for distance thrown despite how good the QBs arm is since Arm equals velocity more than it equals distance.
So I see three possible solutions to this:
1) Allow QBs to make decisions faster and allow OL to block well. These have to happen together. If QBs don't make decisions faster, than OL end up having to block at 100 for 4+ seconds. That's not realistic either.
2) Allow QBs to mitigate the under pressure penalty through an attribute or combination of attributes like Discipline, Strength, etc.
3) Do both 1 and 2.
I would prefer to see 3. QBs need to make decisions faster (this should happen first), OL needs to block better (this should happen second), and QBs should be able to partially negate the under pressure penalty when it does happen (the QBs in the PFF articles didn't miss every throw).