jdavidbakr wrote:
Then an error is generated based on his accuracy, play experience, fatigue, his movement (low scrambling = poorer accuracy when on the run), whether a defender is in his face, and distance the ball must travel.
accuracy -- should carry a lot more weight than it currently does
play experience -- shown to be difficult to obtain quickly enough to make an impact
fatigue -- no way of tracking this over the course of the game, no mechanics for how it works QBs ever discussed
his movement (low scrambling = poorer accuracy when on the run) -- QBs are almost always under pressure so this is now the most important skill for a QB until pass blocking is fixed
whether a defender is in his face -- will almost always be the case until pass blocking is fixed; needs to be turned off until pass blocking is fixed
distance the ball must travel -- needs to be turned off until pass blocking is fixed
Since I don't have a full change log of when and why development decisions were made, my best guess is that QB accuracy became so complicated because QBs were too accurate. But this doesn't account for the fact that WR Courage + Catch attributes may actually be overpowered compared to DB Punish attributes, which makes me thing that a lot of this complication in QB accuracy was unnecessary at the time or, at least, didn't account for all the root causes.
This post also proves my argument that a high scramble QB with a big arm who throws long every down is the only way to play right now. He doesn't even need to be accuracy since that attribute will be so reduced by the time he throws the ball.
Last edited at 10/21/2016 9:39 am