TheAdmiral wrote:
You can win with little or no rules. People do. If your argument is that to be the best of the best you need to play with rules, I would agree. It could/should be the difference in two evenly matched teams. However, many don't fully understand how to create rules as the current system is overly complicated and counter intuitive.
No, my point is that to win in 4.6, you have to use rules, period. My recent game is a good one:
https://lol.myfootballnow.com/box/3614 My QB is from off the street and no one knows the plays well yet, but how my opponent so thoroughly disrupted my passing game was to use a 4-3 base defense 90% of the time (there were blitzes out of the same 4-3 alignment too, I still consider that base defense) against every personnel set.
The reason that this is effective is that it spaces the DEs inside the tackles, which negates the weakside runs. Whereas the nickel and dime defenses put the DEs outside the tackles, which allow you to blow them up. If you weakside blitz 60-90% of the time on 1st and 2nd down against all sets, you can virtually take away the running game. And if you pass key and blitz, you can take away the running game AND your safeties will continue to play back.
Since there are no over the top passes (I'm being somewhat facetious here there are at least two that my team couldn't pull off this game because of PK and my opponent's defense was better than my offense), you can just hammer your opponent at the line over and over again and make sure nothing gets deep.
But you have to use rules.
If you don't use rules, your defense starts defaulting against sets and the offense gets the mismatches it wants:
113 runs > 3-3-5 Cover 2
311 PA Flats > GL M2M defenses
etc.
In 4.5, you can spam certain plays to keep your opponent from running the same base defense against. You can't in 4.6.
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For anyone else, you can PM me on my thoughts of what the next 4-5 play passing offense looks like in 4.6.