The perfect remedy to make all parties satisfied with v4.6 would be to:
a) maintain the sim engine sensitivity to over-use, therefore, you have to be careful in leaning on a singular play
b) treat the offensive play matrix the same as the roster depth chart (45 active players = 39 offensive plays selected = RED marking and that warning of the engine jacking up your game plan) Addendum: Force 40/40 plays selected.
c) JDB coding the opening of the gates on long passing at a medium point between what it is now and when it was turnstile in v4.2 with PA and WR Streaks.
Maintain everything else.
a) Red Dawn
b) Open up Long Passing 1/2 to what it once was
Last edited at 10/03/2021 10:37 am