Brrexkl wrote:
It's not an NFL Sim.
I just don't know any real life GMs from other Pro Football Leagues.
I can only make examples from what I know. :D
LOL, not an NFL sim.... 1. game, rules, team structure (# of players) based on NFL, not CFL, XFL, or any other pro football league that Im aware of. There is a new women's pro football league, and they are required to wear bikini type uniforms. 2. We draft players from USA colleges, where do they go? oh yeah, to the NFL. 3. We have salary caps that are similar to the NFL, but... need to be more of a simulation so that "Super Teams" cannot be accumulated and dominate leagues season after season. That is what salary caps were instituted for, do you get it??? With good salary caps and contract re-neg values, you wont have a quarterback who leads the league in passing being paid under $3mill per year vs a FA DE that is being paid $20 mill per year and a MLB being paid $12 mill/yr on the same team. By "simulating" the NFL as much as possible, which the structure of this game is based on, the problem of a few players accumulating or stacking 90+ rated players is solved. With a strengthened salary cap that simulates the NFL, you now have to manage your team more, account for "stars" that will be FA's the next year if you dont sign them, just like...... the NFL. Ask JDB whether or not this is an NFL simulation.
Last edited at 8/19/2016 1:30 pm