Duval wrote:
greyghost1225 wrote:
Smirt211 wrote:
...and as I thought and remembered you're a serious baller/elite GM. 4 titles in the NFL League is all I need to know.
Yeah, you're not crazy. AI has been strengthened as individualized, highly successful offensive strategies have been taken to BETA for analysis and implosion. :(
Thus, net result it all plays closer to the medium line of AI and how TPTB want the game played.
I can't speak for everyone, but I don't use rules in my game planning. I set my game plans up against the opponent not the A.I. It seems to be working for me, I don't know. It is either that or I have finally figured out the weights.
Are you saying you're changing you whole game plan each week? I'm asking cause for me its a little difficult to know how often plays are gonna be called until I see it each week and I make adjustments..
There are parts of my game plan that never changes, but I adapt the rest to the team I am playing against. For example some teams pass more than others, so why would I focus on stopping the run against a passing team and vice versa. It is impossible to know exactly which plays are going to be used, so my game play is based more on situations. What a team will do on 2nd and long, or 3rd and short, etc. The two major changes I have made in every league is the player weights, which is important. If an owner doesn't have the right player in a certain position it doesn't matter which play is called, it doesn't give the desired results. The 2nd is play choice, once again it is important to have the right players in the positions when calling a play, for example if I don't have a scrambling QB it probably isn't a good idea to have a rollout play called or if I don't have a FB that has good receiving abilities than I probably wouldn't call a FB pass play. If the team I am playing blitzes alot, then I will set my game plan accordingly to combat that. My process is a little more time consuming, but I am here for fun, there is no rush. I hope this answered your question. :)
Last edited at 3/11/2019 12:41 pm