Crazy,
I completely understand the frustration from someone using 2 defensive plays 90% of the time.
Honestly, the only reason it works is because the dozen or so staple offensive plays most use to move the ball....don't work well against them.
There are plenty of plays that will work against those 2 plays but that means completely changing your offense for that one or two games against those opponents.
Now the majority of owners don't have a database or the time to rework their whole offense for a week 9 game against the next opponent so most just run out the offense they have been using to various degrees of success all season.
I would love for everyone to pick 30 offensive plays and 20 defensive plays and let the randomness happen of the play selection combined with the sim rolls. That's how a huge majority of owners play this game.
The problem is a minority of owners take everything to extremes be it limited play selection, making every offensive weapon a WR so they are fast....eg 228 pound TEs, all players getting rushing attempts under 200 pounds and LBs made into CBs weighting 210 with speed.
The sim engine doesn't penalize players enough for being underweight for their position while getting a boost from the added speed. Not to mention 191 CBs leading teams in rushing and Interceptions and WRs leading the league in Interceptions. Let's not forget punt blocks and sacks from speedy underweight players on the defensive front.
Go team by team and look at the player distribution and you will find the owners attempting to play a football sim and the owners playing the code.
If you see 12 WRs and 12 CBs on a roster with 0-1 DTs and TEs. They are playing the code. If all the players taking rushing attempts are under 200 pounds, they are playing the code.
I came to play a football sim and I try my best to have all my RBs be RBs with a weight over 200 pounds. I try to have actual 300 DTs, 250+ TEs and FBs with decent size. I rarely have more then 5 CBs on the roster and they play CB, I have at least 2 SLB, 3 MLB and 2 WLB on the roster. In fact my starters at every position are their actual position almost 100% of the time. I use players as depth in positions other then their actual physical position and never use overrides.
I think plenty of owners joined MFN because its a fun roster management sim but its the elite gameplanners that win most. I need a great roster with plenty of depth to win and I see owners with (to me) seems like a garbage roster...win constantly.
That means gameplanning rules the day in this game so the owners that are elite at gameplanning win. I've improved some but don't consider myself a great gameplanner so when I win, I chalk it up to getting the benefit of the sim rolls and my roster strength being the reason.
I dont see a way to control how many plays each owner must call that is easily enforceable for the league admin. I think it would become a nightmare to police.
The way I feel in general is that if someone can find enjoyment and a sense of accomplishment from a 2 play defense....more power to them. I try to play this game like I'm running a real football team and avoid using exploits as much possible. That way I personally can feel good about any success I have and know I played this sim what I consider to be the right way.