raidergreg69 wrote:
To be clear, I am looking for overwhelming support to change a rule, at least a 2:1 ratio.
I don't think it's going to happen.
To be clear, there are some good reasons to play players out of position in this version of the code because of how badly SP vs SP interactions are mangled.
For instance, one of the key ways to beat the 221 long passes is to override the MLB blitzer with a fast DB who can disrupt the play before the QB can get off the pass. The reason that you need the override is because your LB, even McKeon SP/AC combo, is too slow to get to the QB. And you should override the person covering the RB out of the backfield too. Otherwise that person is way too slow to cover the RB and, boom!, long gain after long gain.
If you look at the highest passing yardage offenses, they are mostly using the same limited playbook: Hitch, PA Fullback Flat, HB Flare, 221 Long Passes, and a small collection of 212 Medium passes that send the RB underneath. All of those offenses rely on having a faster (SP + AC) RB and WR2 than their opponents have cover people.
The effective way to stop those offenses is to play players "out of position" in that you want to override the cover guy on the RB to make sure you have a DB with adequate SP covering on passing downs. Otherwise, you're relying on the "slow player will jump the passing route" technique, which is inconsistent and gets burned badly when it doesn't work.