Vikings_Fan wrote:
Some flexibility is needed for player weights within positions, i.e., a reasonable range of weight. If all TE's, for example, are required to weigh 257# or else they cannot play the position, then we have a problem. I have a TE in one of my leagues who was converted to TE from WR. His weight maxed out at 250# even though he is 6' 3" tall; the only player that height that I have seen that didn't attain 257# at TE. And, in this example, TE is the top position on his player card. Let's hope we will not be in a position where a player is not eligible to play the top position on his player card because he falls a few pounds short of an unrealistic minimum "required" weight.
The case for a reasonable range of weight within a position can easily be made by a quick look at the height / weight of TE's in the NFL.
Juwan Johnson, TE for the New Orleans Saints: 6' 4" and 231#.
Darnell Washington, TE for the Pittsburgh Steelers: 6' 7" and 264#.
This example is from the far end of each extreme, but you get my point. A range of 240# to 260# would be acceptable for MFN.
From my time running the General Managers leagues, the following were the normal base weights for each position. Meaning a player switched to a new position would progress towards the following weights.
QB/K/P (Never mattered)
RB (217)
FB (240)
TE (257)
WR (198)
T (320)
G (305)
C (280)
DE (265)
DT (290)
LB (237)
DB (200)
The only real issues we had during that leagues run was players converting to FB coming up short on weight at 230ish and non-offensive lineman switching to the OL and never gaining enough weight.
I never had am issue with someone switching a DT or DE to LB or DB because being too heavy for the position gained no benefit and in fact had a definate penalty.
JDB has said multiple times in the past that each player has a hidden body frame which has a predetermined range of weight possible but as a owner we have no way of telling what that range is.
From my past experience, players will max out at +/- 50 pounds meaning +/- 7 points of speed but there are exceptions.
The significance of moving both LBs and TEs to other positions is pretty simple since both need a full set of offensive or defensive skills to be great at either position so the ability to move these potentially loaded players to other positions offers owners the most flexibility in filling their roster.
A MFN draft class will have maybe 20-30 true potential playmakers to chose from and it's very very rare for 5th, 6th or 7th rounders to be impact players let alone undrafted players which happens all the time in the NFL.
Yes, I'm well aware that MFN is not the NFL but let's be honest...it's exactly what the game is trying to emulate. If we are limited in changing players positions then there needs to be a much deeper draft class, build upon some updated default weights and the script for boom/bust needs to be less negative so we have an equal number of big booms as we have big bust.
Just about every owner playing has had a -31 bust in the 1st round and I can honestly say I've never seen a +31 boom. Why is that?
My two cents for what it's worth