asnboidmx wrote:
How about whenever a QB throws like 40+ times, his attributes begin to decrease due to fatigue? And that is a fatigue that won't recover during the game simply cause his arm is getting blown out for that game. It is similar to a pitch count in baseball. If you continuously go over the mark, you run the risk of a catastrophic arm injury that will permanently decrease their attributes. That should force teams to either run a bit more or start throwing out a backup. For reference, Brees threw 42 times a game this past season, maxing out at 54 attempts in one game. Surely his arm must've been tired that game.
Brees has averaged over 40 passes per game for the past 7 seasons (and 8 out of the last 10)! That after coming off of a devastating injury that few thought he would recover from. So I don't know if I agree with the increased chance of devastating arm injury for throwing more. And I'd be shocked if fatigue doesn't play a factor in arm strength now.
There are bigger issues in the passing game right now than number of throws:
1) DB vs WR interactions. High courage is allowing a lot more contested catches, which is actually a good thing since QBs throw so many contested ***** because of QB logic.
2) DBs fatigue much faster than WRs. Ray said that he's been running his fatigue rates for his CBs at 97. I have had mine at 75-85 since I could start setting by position. DBs for whatever reason just wear down fast.
3) Broken tackles in the secondary are devastating. Because WRs can catch so many contested passes, a WR is one broken tackle away from taking it to the house on any given play. And since there are so many bad tackles or broken tackles, this happens way too frequently.