Smirt211 wrote:
I think a lot of the issues in continuity is that the updates are more reactive to the workarounds than the game as whole
Yes! The rapid fire introductions of versions 4.3 through 4.5 has exactly been that.
Hammer down the workarounds, get lost in the forest/wilderness of overall fixing the product.
Not much has changed. Ares started this thread when LG 75 began and talks about only certain plays working. It was workarounds that code.
"Play/Formation Success Rate: As every vet of the sim with multiple teams knows, there are certain plays that always work, and certain plays/formations that will never work, no matter your personnel. You can have a hundred rated player at every position but you'll still struggle to succeed out of certain sets. This is a more challenging issue to solve, but it's a big one I feel. Not only does it severely disadvantage new players who don't know the 'correct' plays, but it also limits system diversity and play calling/personnel options"
Really a lot of his post sounds similar in complaints now seen I forums now . Too bad ares is gone. Speed has been put in check in some areas. In the big picture jdavidbakr is correcting based on user feedback . Master pieces take time, but lately changes have been faster and complete rewrites of some areas .
He will balance things out soon . But skill ratings matter more...that why I think this is a good change and we're heading the right direction . Not cause defenses are good or passing /qb are bad.