jdavidbakr wrote:
setherick wrote:
The easiest way I could think to make it work programmatically would be to split the field into three zones - long, intermediate, short. The QB checks to see if a WR has reached the long zone, if not checks the intermediate zone for open WRs, if not checks the short zone. Then cycle back through.
That's an interesting thought, I will take that into consideration. The question remains, though, how long should the QB stay in the long zone on a long pass? If it's so short then he'll always throw shorter passes.
Here are some immediate considerations: Number of long routes, pressure, down and distance, game situation (losing, half, etc.), WR/CB match ups (not sure how to make that not be performance intensive). I'll have to give it some additional thought.
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I've thought about this for a bit now. It seems like the easiest way to do this programmatically would be to add a parameter to the down and distance in gameplanning. So on first and medium, you might say scan long zone for a short period of time. But on third and long, you might say scan long zone for a long period of time.
Last edited at 2/01/2016 4:50 pm