Infinity on Trial wrote:
mrfakename wrote:
Also pitch and catch rules the game.
I had to do a double-take when I read that. Even before this offense-busting code change, short passes never seemed viable (for my team or others). I had much higher completion percentages on mid- and long-range passes than short ones, where the QB likes to fire darts about 7 yards off-target.
[snip]
But hey, punt returns are off-the-charts, so that's exciting, right?
I agree about short passes. But I'm willing to give pitch and catch one last try. I rebuilt my offense with mostly short passing plays. I don't think it'll work, but it'll be worth having some numbers to look at.
I like that the PR game is a factor. I would like it more if offenses were a factor so you didn't have to pray for SPT to bail you out game after game.
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I want to come back to this point that I was making in a previous post.
setherick wrote:
One of the things about the pressure algorithm that has not been discussed is player generation. We have a lot of elite DL (>80 potential) entering the league the past three years. These are using my weights, which I notice will lower overalls on average, so take these numbers for what they are worth.
Using my weights, I compared the number of exceptional (>70) and elite (>80) potential OL and DL in the past few drafts. The numbers are not pretty. If the generation trends continue in the way they are going, DLs will dominate OLs for the next decade in our league.
Keep in mind that these are using my weights, and that I adjusted my OL weights in order to compensate for the attributes that make DL so dangerous.
DL
2018 – 7 @ >80 pot, 8 @ >70 pot
2017 – 12 @ >80 pot, 9 @ 70 pot
2016 – 6 @ >80 pot, 4 @ >70 pot
OL
2018 – 2 @ >80 pot, 11 @ >70 pot
2017 – 2 @ >80 pot, 2 @ >70 pot
2016 – 1 @ >80 pot, 5 @ >70 pot
If anyone wants to know what weights I'm using for DL and OL, let me know and I will post them.
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I'm just going to keep adding to this post instead of creating a new one until I run out of space to post.
I mentioned before that once a QB gets outside the tackle they do not throw the ball away often enough. The other issue is that once they have broken contain they do not run upfield. I just compiled the number of rushes and rushing yards for QBs in our league in the first five games and the numbers are atrocious.
Attempts Yards Average
1 1 1
4 10 2.5
3 0 0
3 21 7
0 0 0
2 0 0
3 0 0
0 0 0
4 0 0
1 0 0
10 25 2.5
2 0 0
2 4 2
3 12 4
3 0 0
2 0 0
0 0 0
1 0 0
2 14 7
7 29 4.14
2 5 2.5
2 0 0
2 0 0
1 8 8
4 3 0.75
3 16 5.33
4 0 0
2 2 1
6 0 0
5 3 0.6
3 18 6
In short, based on the numbers through the first five games of our league this year, QB play could be improved by the follow:
1) Improving the FoV skill
2) Improving when a QB throws the ball away
3) Improving QB scrambles (why generate a 99 scramble / 99 speed QB that will never use the skills)
4) Improving the DL/OL generation
5) Improving OL in general to reduce the number of sacks
I'm not saying that any of these would be easy to implement, but it would help balance out the game.
Last edited at 11/28/2015 4:38 pm