Cjfred68 wrote:
Just about every play has 4 DBs except Goalline and FS is probably the most important cover DB in MFN when playing elite GMs because he mostly covers the TE which is almost always a WR with elite owners.
The benefits of playing a WR at TE are fairly well known, I don't think you need to be an "elite" owner to know and use it, just someone prepared to game the engine.
Whilst that clearly needs addressing, there are temp fixes that could be applied - namely making OOP penalties a lot stricter for those OOP where the gaming of speed is/has been a problem (WR->TE, CB->DE). Increase risk of injury. Things to disincentivise people from doing it to the point it gets eradicated - even prevent such depth charts / overrides.
On plays where the LB is covering a top 3 WR then a CB is overided into that position.[/quote]
Addressing the ability to play a WR as TE negates this - a lighter CB against a TE generally may not end well.
[quote]The real problem with game plans is that there are only 12-15 offensive plays that work consistently and maybe 10 or fewer defensive plays worth a darn.
JDB needs to fix broken plays to really open up the game and he should start with long passing which is completely useless at the moment
Agree, but I suspect the long passing issue is a result of a number of factors rather than a single thing that can be solved instantly. After all, long passing depends on passrush / o line blocking, QB ability to scan the field, WR ability to separate. If the QB hasn't the time to hold onto the ball for the play to develop... so imo it's not just a case of attempting a long ball that need fixing, but a number of areas giving the QB time.
Last edited at 7/03/2024 5:01 am