CaptainFarrar89 wrote:
There should be a tier between Free and Starter that allows for those who play in one league to subscribe and be able to remove ads.
I will consider this.
CaptainFarrar89 wrote:
[ul]What are these "customizations"?
All customizations are included here. Instead of nickel-and-diming each time you make a change to your team, name a player, create and edit your managed league, etc, we now have a single subscription that allows you to do all those things.
CaptainFarrar89 wrote:
I don't see one bit of incentive to subscribe to any of the tiers if I don't see what advantages I get over someone else who is on the free subscription.
I have committed that you will never get an in-game advantage by paying more than someone else, that ruins the game experience and I've seen too many similar games go down the tubes because they did that. What you're paying for is the additional experience - playing in more leagues or customizing your teams/players/etc.
CaptainFarrar89 wrote:
What new features are being looked into or designed?
What improvements are being thought of, or even tested at the moment?
What bugs are at the top of the list for being fixed?
I'll address this generally - there is a new interface that is about 75% complete. The current interface was written over 10 years ago, before there even was such a thing as a mobile browser. I'm working on the new interface in my spare time, but I'm doing other paying work to keep the lights on here, which is keeping me from giving any attention to MFN. This new interface is mobile-friendly and a significantly better experience on all devices. That's the huge thing coming down the pike, and I'm super excited to get it done. After that I'm planning to get back into the game engine as well as work on developing an actual mobile app. I'm hoping the revenue from subscriptions will change MFN from barely supporting itself to keep the lights on, to having some capital that can be used to get back into active development.