Infinity on Trial wrote:
I've been leading the charge for a mass correction in the distribution of speed. No CB should have speed below 77 or so, for instance, and DL should be much, much slower.
Speed (imo) should be based around average player speeds at each position at the NFL combine. I'm not sure if the data is readily available but taking fastest, slowest and average for each position (over a five year period) should give a realistic speed for each position ie a 100 rated speed WR would be clocking around 4 seconds, whereas a 100 rated speed DT would be around 5+ seconds.
My main issue is that IF a player is playing out of position and rated 34/66 he should be prone to running the wrong route, jumping offside, pass interference calls (both Offensive and Defensive, holding calls etc (ie learning the position) - basically any played whose current rating for a position is less than 50 he should be a liability, but also show flashes of potential of the player he could be. They should also be more injury prone eg a lightweight speedy WR getting pancaked by a 300lbs Lineman should quickly slow him down.
Does the sim take into account a gradual slowing of speed during a game (conditioning/stamina) to represent the physical punishment taken on each play
I think that some players have too many listed positions, yes there are areas where you can have 'hybrid' players, but they should be more specific eg RB/FB, RB/WR, FB/TE, LT/RT, LG/RG, LT/LG, RT/RG, C/LG/RG, DE/OLB, FS/SS/MLB. I would also like to see a couple of 'Jack-of-all-trades' positions ie OL (can play all OL positions), DL (can play all DL positions), DB (Can play all secondary positions).
There are also position combos I don't think are realistic ie any DL playing in the secondary