Lucky wrote:
setherick wrote:
Lucky wrote:
Unreal, you want to remove the penalties to keep this an arcade game. Just change the title of the game an "American Football Simulation" and leave the NFL out of it.
Maybe you should read the actual post. I want attributes to determine where a player plays. Not arbitrary letters assigned at player generation.
I did read it. Players are assigned these arbitrary letters entering the draft that "they" decide on but NFL teams do often change the position after they acquire the player. Real life uses physics and this game doesn't.. So when an RB takes the handoff on a dive play, MFN isn't calculating a billion variables.. The original post simply wants teams to have RB's and WR's.. CB's and S's etc.. why the resistance?? Or are you not talking about the same thing??
It uses real physics. We have college like speed and fit the skill rating to make nfl stats. Smashing the speed scale to get closer to the nfls has highlighted the penalty applied to weight being too strong. I dont dont see how plays can work right if guys are too slow to get in to positon.
Keeping guys at their trending weight per positon assignment puts them in "boxes". Playing this way for years, weve had to push the skill rating to there limits to make up for the separation or lack there of. Its why smaller is better....
Take wr at db and the participants of effective ratings for an exploit
athletic ablitly is great for db in terms not allowing seperation
intelligence/experience moderates getting that interception
pass catching plays a minor role in grabbing the int
ball carry allows for great return yards after the int
reads are horrid opening doors that poor pass to be picked in the first place , man coverage is so tight in general and man defenders recact insanly quick when off the ball
because of the play overuse penalty the defense call(if done correctly) will get a boost , especially later in the game, making that wr at db even better at covering
these facts of the game make the desire for the out of positon to be turned up...upon first glance, like the conception of the play overuse penalty, it looks like a good idea to curb certian tactics, but in the end with alot of attention both are still gameable.
Alot of these thing were touched on in beta since the release of 4.5, but a simple change to the bottom end of speed has things like the punt blocks and dbs playing DE with success again.
Things like slower RB and WRs have seen a slight benefit. Rushing is back up and PRs get a few more yards, but zone and man has been balanced so much a great user is dominating with only two unpenalized defensive plays.
To me this point to lightening up on the overuse penalty...passing is down a good 20% and it needs a little help. Zone defenders jump the ball real bad and qbs still cant really blow numbers up....even with the lingering poor reads.
All this leads to me playing a wr, who hasn't showed up offensively in this beta version, at CB, last game he finally picked one off and took it to the house. A momentum changing play later in the game..it was a close game at the time and we proceeded to blow them after.
Chalk it up to the overuse penalty but it was a blitz play vs a hitch....first call for both teams. That points to horrid reads or Speed /intelligence and maybe pass catching are Overpowered .
Theres alot going on to limiting this said exploit. What to change next, and it actually have an effect is the real question.
I am still wondering if the qb would have pulled it down and ran it instead...or he at least extetended the play....as it takes for ever for Safties to get in to the backfield blitzing from ten yards deep. ,but no qb is really running in 4.5 or any beta version currently.
Increasing the out of positon penalty will limit legit positon changes with a legit change of weight in pounds. Its the players height thats exploited...that should come with other influencers that make more sense to playing out of postion. ....a whole other rant
another rant is the playing out of position should come with a learning curve for familiarity. That shouldn't translate easily from every position to another. Maybe parts of some but not all.
Fix the effect weight has on speed and keep it in line with nfl speeds and there will be no need to have anyone assigned to a said positon .