jdavidbakr wrote:
Infinity on Trial wrote:
I'm not concerned with the overall rate of injuries, but I have concerns about the cluster bug, which has been a topic of discussion for years without any apparent attention by our coding mastermind. That is, injuries seem to pile up within a single position group.
There is no intentional reason for this (players' injury probability is completely independent of all other players) but it is very likely that a position group may all together get to a point that they are more likely to get injured together. I would start by looking at fatigue settings for that position, i.e. if all players are equally fatigued because they all have similar conditioning, they all will also have similar higher probabilities for injury.
Are there plans to make individual positions (or even individual players) independent for fatigue settings, for instance you may have player A (eg an SLB) carrying a knock that you want to set at 25 but you want to be able to play his back up and the MLB and WLB at 55.
Therefore, if you have a player that is prone to injuries you can rotate him in/out more often than the rest of his positional team mates. It would be akin to easing a player back into the team and also means you wouldn't have to have backups rolling on/off unnecessarily.