Three Oline were injured in a relatively quick span, but the C had two previous injuries , and one to the neck would have had me sat him so not to take on another injury .
The T who is out is a bad roll. Blame the rng....but the inactive T could have played with his lower body injury .
For Oline I am more likely to sit an o lineman due to upper body injury but I prefer elite skill ratings there. You do have 17 guys with some sort of injury so I guess rng strikes again but like the fumble, sacks, fatigue , and play counts could have possibly avoided those poor rolls with some adjustments available .
Looking back at the injuries to the line in general I agree with the poor rolls but like I said sitting that C would have lessoned his chances for another injury thus lowering your teams.
Looking at your snap counts there I am assuming your Oline fatigue is higher than 30. Most of the time except for long drives they will play all of the snaps with that setting.
The backups played little even with the injuries , but I would look at adding depth there. Injuries don't matter as much if you have depth and using skill ratings for Oline play allows for plenty of options for cheap. They may not be road graders or versatile guys but they will give your qb that extra second to make a throw.
That leads me into those sacks. If you look back at the play counts those particular plays counts were climbing past 5. The pass out of the big set the sacks were allowed by your best olinemen . That makes me think the non penalized defensive call , combined with a pass key help aid in the sack roll. Not the fact that guys were injured
The other play was a long pass with few options . ..the time from snap to throw is longer on long passes so in general you will take more sacks during to good coverage and defensive calls.
And the fumble was by a low rated FB stripped by a high rated defender. In clutch senerios , even with 100 avoid fumble I would have been scared of the rng roll.
Still, 17 injuries of some kind is really high and the fact they can get injuries again stinks , but I have a good team like 10 games in and we have only 3 designated injuries and 4 guys with some sort of "knicked up" . Two of them at like 97 or 98 arm ..not bad at all
I got hit harder earlier in the season but I like to sit some guys till they are 100 and play younger developing guys in their place . I also rarely use starters on special teams, I do not have a feature back, but I use a rotational dline and my fatigue settings have my qb with the highest snap counts for the offense .
Super high numbers here but I do think the rng can be tamed some with the right approaches.