Bryson10 wrote:
jdavidbakr wrote:
raymattison21 wrote:
https://private75.myfootballnow.com/player/7241
Zero for 21 three ints on 23 snaps
14 pass accuracy... I think some defensive linemen have better ratings than that!
The bigger question is.... why are qb's being generated with such bad accuracy in the first place? There should never be a qb with under 65 or so. Same with skilled positions and speed. If a qb is drafted that has super high potential but starts out so low in accuracy that he can't even complete a pass it's ridiculous. I think the floor on generated rookies is part of the problem.
Actually thought about that the other day. I get that not every reciever or TE can have glue on his hands and catch everything, but recievers with sub 20 catching, QB's with sub 50/65-something accuracy, defenders with sub 50 tackling.
My QB has 21 speed and the (approx.) 5-8 times I've tried playing a rollout, he's gotten sacked while rolling out, because he's slow.
Look, I get that my QB isn't going to get yards running the ball, but a **** rollout? It's like in this game, he has to find is walking cane first, then put on his hate and then greet the defender, before he can start moving.
I'm thinking there's a reason why Madden has (or used to have) a bottom limit of like 50-65 somewhere in the somewhat important skills. Like DL would pretty much always have SOME points in coverage skills and everyone would have 45+ speed or so.
No, not saying DT's should have 50+ catching, but it makes sense that they have some base, functional, acceleration, speed and coverage along with whatever rankings they have in run stop, pass rush and tackling.