The issues with 4.5 aren't with pass accuracy. Or there is a problem with accuracy, but it's not necessarily what people have been thinking.
Issues with 4.5 as I understand them are a combination of pass speed, DB speed while the ball is in the air, Bump & Run defense, and substitute QB nerfing.
A. Pass speeds are slow relative to the action, especially as the QB gets fatigued.
B. Defenders react too quickly and run too fast, relative to pass release and speed. This means that an "open" receiver often has 3-5 defenders on top of him by the time the ball gets there for a medium or long pass.
C. Bump and Run defense has been buffed, it's effective now. That means that a receiver will often not be in a position to catch an accurate pass (but defenders will be there). Now there is a correlation . . . ACCURACY = INTERCEPTIONS
D. This can't be solved by substituting a "fresh arm". QBs come in "cold off the bench" i.e. without a pulse. They will miss most or all of their first 6-10 passes and very likely throw an additional interception or two while they're warming up.
The best solutions I've found,
A. Going to the ground, playing "army ball"
B. Changing player weights to reflect the decreased value of accuracy, and the increased value of B & R.
C. Dissecting games from Beta and Rivals, looking for the exploit plays that the old vets still use effectively.
D. Spending less time watching my games, and more time griping on the forums.
I haven't quit any leagues, I really do enjoy this game too much for that. Thank you, jdb <-- I know you don't hear that enough.
I'm just not customizing any more teams pending . . .
Last edited at 3/18/2019 4:34 pm