CrazyRazor wrote:
Cjfred68 wrote:
Whats the point of having a bleeding edge beta league when broken versions are releashed. No offense to the creator but you have turned the entire MFN game into a beta. 4.4 should have been run in beta for multiple seasons to test before it was released. 1 full season would have shown it wasnt ready.
Now 4.5 was released to "fix" the issues in 4.4 and of course it isnt ready either.
My suggestion, roll back to 4.3 game wide. Keep your MFN-1 for bleeding edge and create a beta 2 league to test new versions at least a full season before publicly releasing it. Use the rivals league, for instance to test new versions. Its full of owners that can dissect the flaws.
How much testing wss done before 4.4 was released? I know you didnt have time to test 4.5 because I had leagues go from 4.3 to 4.4 to 4.5 in consecutive seasons.
I personsl love this game but you are losing players, veteran players that are your core demographic. Without happy owners/players, this game will die.
Now because 4.5 is broken, 4.6 is probably right around the corner and here we go again. You need to roll this game back to 4.3 which was as stable a version as we have had then take your time, fix the issues in 4.4 and 4.5 in both beta leagues and make 4.6 an actual answer instead of a reaction.
You are off your rocker if you think 0.4.3 was stable. The RB dumpoffs were prevalent in that update as well. The difference was that the defense was weaker & you could gameplan around it.......
Especially with the TE passes.You are missing my point......was 4.4 an improvement with QBs completing 85% of there passes because they were all checkdowns essentially removing the WRs and CBs from the league because if you tried to force the deep ball you got sacked 8 or 9 times a game. That was discovered easily within 4 or 5 games let alone an entire season.
So my question is why was it released if we have a beta league to figure out it doesnt work. It was a rushed release for some reason as was 4.5 because of all the negative feedback from 4.4.
No 4.3 wasnt perfect but 4.4 was a mess and 4.5 was a quick reaction to the negative feedback.
My point is new versions should be beta tested before release so we dont have to constantly go through this. I love this game, I won championships in version 4.3, 4.4 and 4.5 so I can adapt with the best of them but leagues are drying up because veteran owners are getting frustrated and quitting which leaves us where?
Roster only isnt an answer for me because the A.I. gameplanning is vanilla and conservative which leads to 12-9 games the majority of the time. In an era where the NFL is pushing the game towards high flying, high scoring offenses, MFN is going in the opposite direction with low scoring, ground and pound offenses where scoring over 20 makes your offense elite.
Like I said, I love the sim and will adapt to win whatever it takes but I dont want to lose a bunch of owners because of all the quick version releases frustrating the masses. The standard MFN leagues are drying up, owners have been trimming the fat and keeping only custom leagues.
Im here for the duration but as league admin, I have to deal with owners upset with the direction of the game. Im all for new versions but only after proper beta testing so all these mistakes can be avoided