WarEagle wrote:
I have noticed that the DL has much more success against a poor OL, which is good.
I have also noticed that a blitzing LB or CB gets to the QB pretty easily on a consistent basis, especially if they have speed.
The games where my team has given up a bunch of sacks is usually due to a combination of:
sub-par OL
too many passes (usually because I'm in 2nd/3rd and long a lot)
facing a D with one or two great DL and/or blitz heavy scheme
This is exactly what I'm pointing to.
Sacks are going to happen. Speed is a crucial component in Sacks happening. Fast Defenses will Sack, fast Defenses with Pass Rush will Sack more, but Fast Defenses vs. Bad OLs will Sack the most.
You also speak to the point of you finding yourself Sacked more when you are passing more than your usual rate.
Ray does bring up a good point, DTs are becoming more effective. Which is actually a good thing. Also, it doesn't take a Fast DT to make an impact, you can get 10+ Sacks a Season out of a 20 Speed DT, like I do in MFN-7... despite him having to fight for Sacks since he has a DE, WLB and SLB each taking 20 Sacks themselves.
I get massive Sacks... but I get them by feasting off the weakest OLs, the worst QBs, and the Teams that don't realize you're allowed to Run with the Football.
Quality Teams do not go off for a Combined 22 Sacks. It takes an Advantage being exploited, a Match Up that isn't favorable. And, of course, Skilled Defenders.
That's not a Code Issue. That's a Team Building Issue, an Owner Issue.
Now, I will say a 195 pound DE blowing past Quality LTs was an Issue. THAT was a Code Issue.
There ARE Code Issues in this Game, but a lot of things people THINK are Code are really simple Team Building/Parity Issues.