GrandadB wrote:
raymattison21 wrote:
setherick wrote:
I mean that's what Infinity did - one rule to select from 3 plays on first down only and another rule to select from 3 plays on second down and one rule for defending the 113 and pass rush the rest of the time. He dominated league after league with that simplified approach. I guess that's the only way to do it. Stupid.
I would get bored if that is all i did. It does seem quite stupid. Too bad , he left and we will really never know if it would work under this engine. To bad no one else will be able to replicate this flawless approach. If it were so easy copy cats would be every where. Let that legend drift in to infinity and beyond.
Actually, it isnt that hard to copy, just look at the game play logs, they tell all. And its not just Infinity, several exp/winning gms know about the 113 Counter and 212 run plays that are the most successful by far, along with the pass plays that are also the most successful. Defense is no big secret either, if you look at the game play logs of the top gms/teams, its mostly 3 or 4 blitzes with a lot of run key and pass key on 3rd & long if the opponent tendency is there. Personally, I dont like the fact that this is what you have to use to compete with those that do, but that is the way it is until there is a major change in the gameplay/engine. In addition to the key plays, it also helps a lot to have the key players with the critical attribute values to execute both the off & def plays. Good example is Infinity's ex-team in 19, LA, now run by guido after the Infinity drop out because he wasnt scoring enough, lol. The guy is dominating the game, then flips out because he's not dominating it enough, and complaining about passing inconsistancy. Thats like a billionaire complaining that he didnt make an extra million. As mentioned before, there are those that cant just enjoy playing the game, accepting the inconsistencies and all. They have to "own it", and beat the **** out of everyone else or there's something wrong with the game. Fortunately, its only a few and not a bunch. But, the game of football, with the "win or ****" mentality that is fed to us from childhood on, tends to bring that out way more than other games. Undefeated, record-setting, several years in a row champion, dynasty's, "We're #1!!", etc, etc. That is where a lot of the "frustration" with this game is generated from, the absolute need to be absolutely perfect and be in total control of the outcome. I could be wrong or off base, its an opinion and you know what they say about that, but thats my take from being around a long time and being into the game of football, both real and fake. Dont get me wrong, I like winning too, but I also like playing the game and not knowing which way things are going to go, like in real football when for whatever reason(s), the team just isnt playing well that day. 16-0 in the N you know what L, doesnt happen very often, only once in how many years? How often does it happen in MFN? quite a bit. So the simulation has a ways to go to correct that, if that is a goal, to be as much a simulation of the real thing as possible.
This was my last feeble attempt to challenge infinty into staying as a prior challenge thread that was deleted. My words were a mockery by this point and no real truth was being said just a different way to motivate. I got him fired up and it was clear he was leaving anyway. I wish the best and hope he returns soon!
But....this is how i see it.
When i joined defense ruled. Nobody scored i mean nobody. Then it blew up and nobody could stop anybody and everybody used the same plays. Except blitzing. Only about a dozen guys were giving insight to the nuances of the game. IMO, not much experimenting was going on then and nobody was talking about findings. Or hey had none? Whatever.
When i joined MFN 1 jokes were made, but i killed in my first draft landing two grade A CBs. Also, at that time people in forums were bashing the 3-4 saying LBs werent getting sacks. So, loving the 3-4, and finally finding a game i can imploy a D for free i felt that as a challenge and made a high blitzing/ pressure scheme. Heavy man with a cover 1.
Not rocket science, but i held my first three opponents(good veteran players) to low QB ratings and was killing it after. Pressure was weakened as a result. Then nobody was getting sacks, and by then more owner were catching on as i clearly stated that i was blitzing the WLB on a minimum of 75 percent of the plays and that why my D was doing so good.
So, that is when the masses started using heavy blitz packages. Dropping linemens speed highlighted more code problems that linger with pressure today, and setherick and infinity highlighted the power the keys just recently in the forums.
This is good for the game to have transparency between players and insight in to their strategies. As the game tightens into a final product i would reveal less info, but in a beta state these interactions are crucial. Egos wiil be present always, but one will only have to let go of the pride for second for real progress to be made that will last the longevity of the game.
This was my whole point. If he were the best at appling this well known method, please show us how. Because i am already trying to master more well rounded strageties and believe these ones are old and out dated as i truely believe the game is beyond that and if you focus on those strageties you are dumbing down JDBs game.
In 75 i am using the same plays but by no means the same way under the old code. I have many plays i have never used before in this game at high priority in that plan. Even in 19 where the old code is being used i am preparing my team for next season with a whole new defensive scheme based off the new code. Also, My D in 75 is a whole new game plan featuring a blended version of my highschools 5-2 if you get creative. It gets burned just like in highschool, but my D has no play experience. If it is not working by week 8....give up, but i think i am on to something. Maybe.
Really that is how i see this game and real life football. I want like 30 different game plans that fit my team that depending on what weaknesses the other teams has. Once created here. I will just load one up for a game and tweak rosters and key downs to that scheme. That way an opponent could not key on much unless they guessed right.
The pats isolated houstons stars and took them right out of the game. Just by playing a deeper coverage. Making Watt disappear in the stat line was like a magic trick to me. Houstons players and coaches were baffled. Football is a stragety game that should react different in different situation .
Plays work better IRL too. You old timers got to remember the days coaches said running QB will never play in the pros. Boy were they wrong. Teams run such advanded schemes these days it all about deception.
Once a play editor is added and a user code not break the code with that is when the best football simulation game will have been created.