setherick wrote:
Does the play calling matrix even work? I spent several hours last night building a new game plan. Only to watch the matrix NOT CALL A SINGLE PLAY THAT SHOULD HAVE HAD PRIORITY.
The main place to look is 'view plays' on your matrix to see the weight of each play. I've seen times where users spend a lot of time setting their personnel and play call values but don't have plays in their active gameplan that match what they're trying to do. (Not saying this is the case with what you did, but checking the 'view plays' gives you the logic the AI uses).
The AI chooses a play thusly:
1. Choose inside run/outside run/short pass/medium pass/long pass
2. Assembles the plays that match this play type and assigns the weights you see on the 'view plays' screen.
3. Chooses a play based on weights (larger weights = higher probability)
4. If no play was available (i.e. you don't have any inside running plays with non-zero personnel and the selection was an inside running play), a play is randomly selected.