I see what you're saying, and truth be told I had very originally considered making the talent evaluation more like what you describe, trslick. I ultimately decided that this would be far too complicated and difficult to experience, and keep it more objective - so I went back to using the numeric attribute ratings. The 'volatility' rating sort of brings back some of the 'intuition' aspect - if you have a low-rated, high volatility player, you might want to keep him around to see if he improves - but ultimately the evaluation is driven by the objective ratings.
Some quick answers: what happens when you play a player out of position? His attributes still apply, but his lack of experience will reduce his reaction time. His experience at his assigned position (not his depth chart but the position that shows on his player page) in increased during practice, but he does gain a nominal amount of experience for each play he is on the field at a different position. So if you play a player out of position long enough he actually will increase his experience, although not to the degree that he would if he was actually assigned to that position.
Playing a player who is hurt reduces his attributes at the injured area (i.e. QB with an arm injury reduces his throwing skills, a WR with a leg injury reduces his running skills, etc). It also increases their probably of being further injured. The more severe the injury, the greater those impacts. In general, you should play probable players unless you have a nearly equal backup to sub in, play questionable players only if you have no other choice, and really try to avoid playing doubtful players if you can.
Last edited at 9/12/2016 3:05 pm