Would like to see opinions and thoughts, especially from players who have a couple of seasons or more under their belts, and have been putting time and effort into improving their team(s) and their game, and are having to compete with one or more "Super Teams" in their league.
The example I will be using involves a player that consistently builds "Super" teams and is in a number of leagues. He does so primarily by acquiring 1st and 2nd round draft picks in high numbers. Will not break down the positions into key attributes, but will say that they match to the defaults. So, here is one example of one of his teams...
Offense .. 13 players rated over 80, most in mid 80s to low 90s, which include QB & RB. Offense leads the league in Pass completions, passing yards/game. Rushing yards per game around 120, at 5 yards per carry. They are averaging close to 40 points per game.
Defense ... 12 players rated over 80, which include a couple of "perfect" players - having 100 ratings in relative attributes, league defensive MVP types, currently ranked in top 5 for the league.
Team is undefeated and average margin of victory around 30 points.
Obviously, this is a great team, and the player who assembled it is the best at doing so. His teams all have one thing in common. They have double and triple the top rated players with default values of 80s and up than the other teams in their leagues, mostly done by acquiring many more 1st and 2nd picks than the other teams. He is not the only one who has been able to do this, but I would vote him the best at doing so based on the leagues and teams I have looked at.
Think Patriots times 3, is what I would say the comparison is to the real NFL, for a "Super Team" in this game. Now, here's the question ..... what would you expect the payroll for that "Super Team" to be? High? Medium? Low? Doesn't Matter?
One of the problems pointed out in two other recent threads, "Trade Dilemma" and "Fair and Ethical Play" is that the cap does not do what it is supposed to do, which is to prevent "Super Teams" from easily being created, same reason salary cap was initiated and used for the NFL.
So, back to the above example. What do you think a team with 25 players, about 1/2 a roster, who are considered "high rated" or with key attributes of 80+ should be at relative to the "room under salary cap"? In this particular example,
the current cap room is over $30 million! This team's next draft has 2 first round and 3 second round picks, and in the following draft they have another 2 first round and 2 second round picks.
Compare the number of high raters to your roster and the number of 1st and 2nd round DP's. How do you compare? Because this is the current standard of "best" from what I have seen.
Relative to the game, my opinion at this point is that if one of the game's goals is to be as much a simulation of the NFL as possible, then it should reflect that in how the salary cap works, and how players are retained. Is an All Pro QB going to settle for less than $2 mill for the season? LOL This was brought up in the previous threads mentioned, by a well respected and excellent player in this game. I thought it was worth more discussion and focus along with a good example. If you like "Super Teams" being created, then no big deal. But if you want a better "reflection" and simulation of the NFL, then the salary cap feature should not be hard to change/adjust to do what it is supposed to be doing.
Last edited at 8/15/2016 11:43 pm