TAFIV wrote:
i know just threw this up for reference for the conversation.
oh also just checked and in the 2015 season in the NFL only 7 players had over 1,000 yards rushing and the season leader in rushing had 1,485 yards.....compare this to MFN and you should see why we say madden numbers
There is always going to be frustration and disappointment if you (not you specifically) are hoping for the stats in MFN to mirror the stats in the NFL.
Do you think the rushing (or passing) numbers in MFN would be as high if you were able to make in game adjustments? I don't. In the NFL you can.
Do you think the rushing (or passing) numbers would be higher in the NFL if a lot of teams didn't bother to game plan for their opponent, or put it on "cruise control" for the entire season, or didn't pay attention to what was actually taking place on the field when calling plays? I do.
For me, it's almost better to evaluate the stats on a play by play basis. Is this play "realistic"? A game can be full of "realistic" plays, while the overall stats for that game may not be (by NFL standards).
Even if you had a league in MFN comprised of 32 owners who were paid big money to do this, and would lose their job if they weren't successful, you would STILL not have stats that mirrored the NFL because of the limitations we have on gameplanning/scouting/in-game adjustments/etc.
Last edited at 6/05/2016 9:29 am