jdavidbakr wrote:
WarEagle wrote:
1. A minimum of 1 complete spin before a trade can be processed. Ex: trade proposed and accepted on Monday would process on Wednesday at the earliest.
2. A minimum number of "yes" votes before a trade can be processed, maybe 5. #1 would still apply to give anyone who wants to vote to veto it an opportunity to vote. A vetoed trade could stay "active" for a full week to give other owners a chance to weigh in and possibly sway the vote in favor of allowing it.
3. As mentioned previously, this would only apply to trades that the AI would otherwise not allow.
I am leaning toward this as well.
I am liking this idea WarEagle has presented. If I may, I would like to put in a little more in what WarEagle stated at #2, I was thinking along the lines of a 50%+ owner majority vote on whether or not a trade should be approved or denied. For Example, say a league has 24 owners and 8 AI controlled teams and Owner 1 makes a trade offer to Owner 2. If Owner 2 accepts the trade, then the approval of that trade will go to the hands of the 'league office', the 24 owners in the league (minus the 2 owners that did the trade). It could possibly be a notification that pops up on the league home to optionally vote on that trade.
Say only 12 owners vote on approving/denying the trade before the next game stage hits, and 7 owners approve of it and 5 owners deny it. Since the majority voted on approving it, more than 50%, then the trade would be approved by 'league offices'. The other way around where 5 owners approve of the trade and 7 deny it, then the trade would be denied by league offices... with discussion of the trade optional.
I see this as an easy way of handling trades that the AI would say are too much in one's favor where really the AI is overvaluing the trade.
Last edited at 2/12/2016 7:29 pm