GrandadB wrote:
Im going to guess that there are many who have not played 4.6 yet, or "Bleeding Beta" (MFN1), other than in Admiral's leagues, and this is a good thread on the subject, which I highly recommend reviewing before making a final decision on 4.5 vs 4.6
https://moguls.myfootballnow.com/forums/1/890?page=1#3663When I played my first season with 4.6, I did not like it. But, it grew on me and now I like it equally with 4.5. What I would like to see is more internal game controls, similar to minimum requirements for # of players on a roster, and maximum # of starters. There should be a minimum play selection and minimum use, so you dont get overuse of one or two plays. I'd like to see the coaches do more "coaching", and be more involved in the game. Rules should be eliminated and instead be more based on your coaches style, as per 4th down decisions, conservative vs aggressive. Roster Only is an attempt to do so but it goes to far with respect to owner/manager decisions and influence.
RO is too limited but I guess I like the gameplanning to some extent. Using no rules I can get around 85% of what I want to apply or care to. I consider that the middle game. Maybe 5-10 minutes to set up each game or just do nothing different in terms of the strategy used set depth chart. Coaches do mean little except there play book. I don’t resign so whatever the AI picks is what it is. Sucks when I get stuck with a zone HC.
This bleeds in to my point. Essentially your saying less picking your plays. But it’s the weakness or strength of the play , in the particular version we’re playing, that drives outcomes. 4.5 was this offensive play and that defensive play and what plays work in 4.6 are the similar to 4.5.
Your defensive schemes are stout. 4.5 ..4.6...4. Whatever. A lot of guys have good defensive schemes in 4.6 . Some variety but in general they make the offense produce low stats . I see as 200 yards on the ground is better than 200 yards in the air. For a total of 300 offensive yards. Something like that.
When compared and I point out the playoffs as users who pick the right talent and select the right plays are playing ....the part that your suggesting to limit....... and I say compare playoff qb stats of 4.5 and 4.6 . Or just both in general....as were trying to select the best plays/skills.
https://private-gm-nfl.myfootballnow.com/
Here’s a 4.5 playoffs. Not very good with low amount of pressure
4.6 that same drop in production is not as consistently seen . Yes your defense and others seem consistently good in the playoffs but that same drop is certainly not as drastic. ( in the playoffs) With great minds playing great minds....
but that my main point as the code becomes more accurate to default values (in player weights) the less consistently you will see the specialization of gameplans changing out comes. Thus making more teams competitive.
All the holes of 4.6 this is one reason it is better than 4.5. Specialized mismatched weight discrepancies to gain positive rolls has been curbed. It still matters but to closer to nfl standards.
4.5 is having larger offensive numbers in the regular season only to see them drop near 4.6 numbers (without the pressure) or even worse when top users meet