Infinity on Trial wrote:
I understand your point of view: The only difference between the two versions is you don't need rules anymore (except the ones you still have in your beta leagues), and 4.6 rewards sophisticated game planners who put effort into managing their roster (except those owners apparently don't exist, according to actual performances in beta leagues), and everybody knows how to shut down the high octane running game (they just decline to do so, out of kindness I suppose).
I run two leagues one has roster requirements which I introduced when the League ran 0.4.5, the other has none. The limits are not overly restrictive IE no weight rules and players can line up wherever you want barring Offense on Defense and vice versa.
You can use WR at TE, FB and RB if you wish and CB at LB and DL if you want to. The restrictions are likely to be removed after this season.
BETA rewards people who manage rosters and gameplanning. Yes, it does. But so does 4.5. The difference is their is more than one strategy that works in BETA.
There are and always will be, teams that struggle. If you start a season 0-5 it can be difficult to find the motivation to improve, so unlike NFL you can focus on another team/league. That is the same in both formats. It's not a profession, to be an MFN owner/coach. Sometimes real life gets in the way.
Like you said 'no-one is happy with 4.5'
BETA is (my opinion) closer to where the game should be. With the caveat that the deep pass is improved - completing two or three long passes (20+ yards) in a game would put the passing game statistically where it should be. It would also reduce the rushing yards as people would be more inclined to pass.