CrazySexyBeast wrote:
sweeps would be a great add. Setherick mentioned the ol blocking scheme is improved in 4.5. I have hopes this will correct a lot of items regarding outside runs, or runs that involve a guard pulling left or right to block. Any run play, for 4.3 and 4.4 (the versions I have played), that involves a ol pull just doesn't work.
There are many things that would be very awesome, including the items you mention. I would just rather the priority be on getting what exists correct and working within the current code before there is an expansion of plays that are not currently possible.
Whew, remembered to check unsubscribe. Please fix that. :)
Edited for spelling, and once more to unsubscribe yet again because i edited. Sigh.
IDK if running was touched in beta. But for some reason we have 24 KR tds at week 6. Problems with the run game imo are..
Defensively . ...
Pursuit timing and angles are off
Blitzers run through guys
Zone LBS drop back three to five yards on run plays.
Defensive alignments are off. No gap responsibility
Solo / assist tackles stats added.
Offensively . ..
Ball carriers run into defense
Open feild blocking choices
Traps and delays
Fumble rating having intended effect.
Break tackle stat added
Personally I blitz out of the nickle on 1st and 2nd down without a goal-line defense and that stops the run pretty good . Kinda of simple. Using rules is even better. Alot of the active leagues I'm in have rushing stats down from the nfl. Perhaps a fast wr is doing well, but imo these lean guys shouldn't be as effective . Being 6'1 and 200 or or 6'4 200-220 and playing RB doesn't look good . Same goes for sub 6 foot oline . There got to be a benefit to being a 6'7 offensive tackle...
And as for adding plays. The most fun code coulld/should handle a play creator /editor or any new play. These virtual player are separate entities . The general problem is they lack assignments and responsibilities specific to the position when each play faces each other .
Yeah they're told to pull, but block who? And yes trap block, but who blocks down? Does the blitzing lb read the fullback or the G? Answer there is none. He immediately seeks out the backs. Essentially we all run a simple zone blocking scheme where blitz plays are nerfed. Without the blitz penalty a tackle for loss is most likely result , another stat we need.
That blitz nerf needs to be gone. But, defense would be even better , still, a screen pass would change blitz schemes some.....right now i think those trick plays would get blown up, but it would be fun to see!