OK, so, why the 32 teams like the NFL? Why the NFL cities & team colors in MFN league the same as NFL? Canadian pro football has different field and rules, this game uses the same as? oh yeah, the NFL. The draft, the salary cap structure, the game schedule is mirrored after?...... you guessed it! the NFL.
Look, this thread is not about the game being an accurate, dead on simulation of how the NFL drafts and signs and manages its players. Its about being a good simulation, which is what this game is, a simulation that is attempting to improve, which is what it should always continue to do, and thank you JDB for this game and doing so, like the new version that is out.
Whether a trade is considered good or bad being in the "eyes of the owners" is part of the trading process, as War Eagle stated very well. The current problem is that "Super Teams" consisting of double and three times the amount of players that would be considered first round picks are being accumulated by taking advantage of the current trade conditions. The trade meter, however restrictive you want to say it is, is not preventing "Super Teams" being created, by the very few who know how to do it and spend a lot of time and effort to do so.
As stated before, if you like either creating or owning a "Super Team" or applauding for the "Super Team" and owner that is dominating your league every season, then you want the trade process and salary cap/contract renegotion to stay the way it is. If you are like I am, and would like the game to be a better simulation of the NFL that it is based on, dont like seeing an upcoming draft where the existing "Super Team" has 2 or 3 mid to high picks in the first round making that "Super Team" become even more "Super" than they already are, then you would like to see trading brought back into balance with the other important aspects of this game. The only way I can see that being done is through stronger salary cap standards, make a valuable "All Pro" type player reflect that in salary & contract renegotiations instead of being paid the same as a low level back-up, and improve the trade meter so that it accounts for the differences and strengths by position, player age, and key attributes. Having to do that would make the game more strategic, as opposed to using the flaws in the current trading system to gain an unrealistic advantage that is less of a simulation of what this game is trying to emulate.
Last edited at 8/16/2016 4:59 pm