Admiral....didn't have a clue when it came to 4.5...In his League of Legends League, he openly critizied Smirt and my picks in the allocation draft because he had no idea what player weights mattered (Smirt & I met in the 1st seasons title game).
He was quick to adapt to 4.6 because it gave he a shot to win because most owners didn't see 4.6 as a viable version.
He pushed hard publicly for 4.6 to be released because I guess he felt like he could beat the likes of Smirt. How anyone could play multiple seasons of bleeding beta/4.6 and feel like it improved the game is beyond me.
You could try different ways to win in 4.5 but it seems 4.6 has only 1 way to succeed. If passing for 200 yards a game makes you happy then you aren't a fan of the current NFL.
Raymattison rambles on and on and says about of nothing in my opinion.
4.5 had holes but a few minor tweaks would have taken the game in the right direction.
1stRaise injury rates for underweight players playing out of position
2ndMuch like their is a maximum number of offensive and defensive plays you can select...create a minimum required for both offense and defense.
3rdLeave speed alone in game but set minimum speeds for each position. For example, a DB should be at least 70 speed along with WRs so the range is 70-99 for every DB&WR etc. WRs and DBs with 50 speed shouldn't exist..
period.
4thOpen up long passing plays but also improve pass rushers to counter the use of long passing.