I thought I would share the type of analysis that I do on my teams. I'm going to leave this mostly uncommented on, but I'll add a few notes that I think everyone should watch out for.
Some context. I grabbed a FA QB when I joined the league, and he's played 5 games so far. He's currently 21st in passing yards (he'd be number 3 if he had played all games and thrown his average yards per game), 1st in YPA (for a player that has thrown more than 100 passes), 2nd in TDs (he's averaged 2.4 a game), and 2nd in QBR.
Since his and my team's play knowledge is pretty awful, I've been stripping the play selection back to core plays that are working in order to build up PK in those plays first. You'll notice that in the number of attempts.
Passing Stats per Play https://drive.google.com/file/d/1M0oiYOnDlU-ETp8qnWt4peQa5djsmtcP/view?usp=sharing Passing Stats by Target Position and Receiver https://drive.google.com/file/d/1YRJGNxLbwBHATBC1VHN9lxyHqr_kmnKk/view?usp=sharing Notes1) If you look at my attempts, you can see the pattern of what is likely another "4 or 5 play offense":
* 113 - TE Quick Out
* 113 - WR Quick In
* 122 - Ins and Outs
* 212 - Hitch
* 212 - Quick Outs
* 311 - PA Flats
2) I've already mentioned this to a few people, but I'll post it publicly here. The 311 PA Flats is the new Hitch. If you are running a M2M GL defense against the 311 still, you should stop. I would recommend the 46 Cover 2 or the 4-3 Spy against it.
Here's why. The WR1 is going to beat the CB inside. I'm almost certain that when JDB fixed the fall down code, he exposed that CBs always give up the inside position. This has been a long standing problem with the game.
If you strand your CB1 on an island, here's what happens. The WR1 bump-stutters the CB for position, and then cuts the post. And then he's gone. If you don't believe me, look at the yards the WR1 gets on the play in the receiver spreadsheet.
I thought about not sharing this and just jamming teams with it, but I figure not enough people are going to read this post anyway for me to care about giving up that strategy. (Why not every team is pounding this play in beta I have no idea.)
NOTE: It's worth seeing what the other post patterns do. I'm thinking plays where the Post is the first or second option like the 203 Slot Post.
3) The Quick Ins and the Quick Outs are the new slants. These have always been effective, but they are more effective now that TEs catch the ball.
4) The Hitch is still the Hitch. It might actually be better now that the TE acts as a reasonable second option.