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this league i think will be the 2nd or 3rd league with new code.

By punisher
9/13/2017 5:01 pm
if my message below in this thread ( https://mfn2.myfootballnow.com/community/1/3655?page=2&x=tLYSowDxaE#24199 ) is correct then you guys will be the 1st league in the new code and i looked at each stage for each league and went by the one that was further along than the other ones.


jdavidbakr wrote:
Today I am excited to announce the release of the 0.4.2 game engine! This release is not as significant as the 0.4.1 release was, but does have some cool updates. Here is the list of the majors:

* Weekly Player Awards - players of the week, players of the year, all-time team, etc - all are now going to be generated by the engine.
* Players are now assigned a hidden 'frame' attribute, which is the weight their body will trend towards. The further away their goal weight is from their frame, the less likely they will achieve it.
* All draftable players now have a 'do not draft' checkbox that will prevent them from being drafted, even if your auto draft rules put him at the top of the list.
* Speed and acceleration are now displayed relative to each other. Up till now, speed and acceleration were impacted by the weight of the player, so a lighter 90-speed player would be faster than a heavier 90-speed player. With this update, all 90-speed players will be the same speed, regardless of their weight. (Consequently, heavier players will have a natural cap to their speed and acceleration that they did not have before.)
* Penalties on change of possession no longer remove stats before the penalty
* Diving tackles have been added to reduce the defender escort incidents
* Additional text about injuries if a player is expected to return
* Rookies will develop faster, and their camps should show more significant movement.
* When a team gets awarded a waiver wire player during a single sim, they will drop to the end of the queue. This will reduce the ability of the worst team from grabbing all available waiver wire players.
* Bug where runners were going directly to the sideline should be fixed.

All leagues will begin to use the new engine after they complete their current season. Because of the issues during the last release, no leagues who have already turned into a new season will be given this engine.


Considering the fact no leagues that have gone into their new season will be given this engine i do believe i have found the first 7 leagues that will go into this in the order

1.) Paydirt Football League end of season stage = https://paydirt.myfootballnow.com/
2.) NCAA Football final game stage = https://ncaa-football.myfootballnow.com/
3.) USFL/WFL Final game stage = https://usflwfl.myfootballnow.com/
4) MFN 13 (1st league that isnt private or created) Conference Championship stage = https://mfn13.myfootballnow.com/
5) Custom 35 (1st custom conference ) Conference Championship stage = https://cust35.myfootballnow.com/
6.) Custom 28 Divisional Round stage = https://cust28.myfootballnow.com/
7.) MFN 65 Divisional Round stage = https://mfn65.myfootballnow.com/

Re: this league i think will be the 2nd or 3rd league with new code.

By Booger926
9/13/2017 6:00 pm
punisher wrote:
if my message below in this thread ( https://mfn2.myfootballnow.com/community/1/3655?page=2&x=tLYSowDxaE#24199 ) is correct then you guys will be the 1st league in the new code and i looked at each stage for each league and went by the one that was further along than the other ones.


jdavidbakr wrote:
Today I am excited to announce the release of the 0.4.2 game engine! This release is not as significant as the 0.4.1 release was, but does have some cool updates. Here is the list of the majors:

* Weekly Player Awards - players of the week, players of the year, all-time team, etc - all are now going to be generated by the engine.
* Players are now assigned a hidden 'frame' attribute, which is the weight their body will trend towards. The further away their goal weight is from their frame, the less likely they will achieve it.
* All draftable players now have a 'do not draft' checkbox that will prevent them from being drafted, even if your auto draft rules put him at the top of the list.
* Speed and acceleration are now displayed relative to each other. Up till now, speed and acceleration were impacted by the weight of the player, so a lighter 90-speed player would be faster than a heavier 90-speed player. With this update, all 90-speed players will be the same speed, regardless of their weight. (Consequently, heavier players will have a natural cap to their speed and acceleration that they did not have before.)
* Penalties on change of possession no longer remove stats before the penalty
* Diving tackles have been added to reduce the defender escort incidents
* Additional text about injuries if a player is expected to return
* Rookies will develop faster, and their camps should show more significant movement.
* When a team gets awarded a waiver wire player during a single sim, they will drop to the end of the queue. This will reduce the ability of the worst team from grabbing all available waiver wire players.
* Bug where runners were going directly to the sideline should be fixed.

All leagues will begin to use the new engine after they complete their current season. Because of the issues during the last release, no leagues who have already turned into a new season will be given this engine.


Considering the fact no leagues that have gone into their new season will be given this engine i do believe i have found the first 7 leagues that will go into this in the order

1.) Paydirt Football League end of season stage = https://paydirt.myfootballnow.com/
2.) NCAA Football final game stage = https://ncaa-football.myfootballnow.com/
3.) USFL/WFL Final game stage = https://usflwfl.myfootballnow.com/
4) MFN 13 (1st league that isnt private or created) Conference Championship stage = https://mfn13.myfootballnow.com/
5) Custom 35 (1st custom conference ) Conference Championship stage = https://cust35.myfootballnow.com/
6.) Custom 28 Divisional Round stage = https://cust28.myfootballnow.com/
7.) MFN 65 Divisional Round stage = https://mfn65.myfootballnow.com/


Oh great...so we are the first screwed

Re: this league i think will be the 2nd or 3rd league with new code.

By tribewriter
9/13/2017 6:51 pm
Wow, guess we all need to be really ahead of the curve.

Re: this league i think will be the 2nd or 3rd league with new code.

By Hellbringer
9/13/2017 9:09 pm
"(Consequently, heavier players will have a natural cap to their speed and acceleration that they did not have before.)"

Does this mean no more 100 speed DT's?

Re: this league i think will be the 2nd or 3rd league with new code.

By Pernbronze
9/13/2017 9:22 pm
Hellbriner wrote:
"(Consequently, heavier players will have a natural cap to their speed and acceleration that they did not have before.)"

Does this mean no more 100 speed DT's?


Really no 100 speed anything. The 100% speed weight is 166 and since no player can get that light, no player will have 100 speed (This means everyone will drop a little for a CB to a lot for a DT).

Re: this league i think will be the 2nd or 3rd league with new code.

By SunBlaze22
9/13/2017 10:42 pm
I'm assuming that we won't have to do players of the week/year manually anymore if it's auto-generated by the AI....not completely sure how I would feel about that though

Re: this league i think will be the 2nd or 3rd league with new code.

By Booger926
9/14/2017 5:13 am
SunBlaze22 wrote:
I'm assuming that we won't have to do players of the week/year manually anymore if it's auto-generated by the AI....not completely sure how I would feel about that though


Yep, there goes the league participation that makes other leagues interesting