The league's injury rate is posted on the league homepage. Idk about mobile, but on PC it's in the lower right hand corner. I changed our injury rate for the preseason to 26 and will change it back to 74 for the regular season.
This will be my last post updating the changes, since now everyone can see for themselves where it's set.
Should I forget to reset it, please let me know asap. It's supposed to be 74 regular season, 26 preseason
Last edited 4/17/2026 8:05 pm
Re: Last Injury Rate Change Post
by
Kababmaster
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4/17/2026 2:21 pm
You mean pre-season, obviously?
Re: Last Injury Rate Change Post
by
raidergreg69
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4/17/2026 4:05 pm
Kababmaster wrote:
You mean pre-season, obviously?
Good catch, fixed
Re: Last Injury Rate Change Post
by
Kababmaster
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4/18/2026 2:29 am
Good Lord, will the off-season ever end??? I'll probably have more retirements before pre-season :)
Re: Last Injury Rate Change Post
by
Smirt211
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4/24/2026 5:30 am
The few o rules I have it is not allowing. Won't let me mash run on ai. I want it on the record that the game creator is sabotaging me.
Re: Last Injury Rate Change Post
by
Smirt211
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4/24/2026 2:55 pm
spits on the ai. Go to my mfn-2 and 7 games for seasons and seasons to see how I run mash AI. It ignored the 6 or so rules I wrote so far to not let me do it. No one cares - great - however it is targeted and horrifically unfair.
Re: Last Injury Rate Change Post
by
martinwarnett
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4/27/2026 8:23 am
It's difficult to see what's doing on as we can't see your rules, can't see what's triggering them (or not), are there conflicts with other rules etc.
Re: Last Injury Rate Change Post
by
Smirt211
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4/27/2026 9:17 am
the issue is if it saved from my vault, it works -- if I wrote a new rule it saved and shows but does not work aka make it to the game log.
Re: Last Injury Rate Change Post
by
Smirt211
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4/29/2026 5:26 am
I went to the vault - edited it to 'Who will stop the rain?' - all pass but it wouldn't let me have my fun. Rule did not activate.
Re: Last Injury Rate Change Post
by
martinwarnett
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4/30/2026 3:03 am
Got a game coming up in MFN1. Changed some rules(not in vault).
I'll see if they trigger - reason I know if they do is because the changes add long passes in which I'd fully removed.