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Injuries at 100% are not random. Why should the engine be allowed to have an impediment in place to take out your elite play makers on the very last play of a game just to create parity?
Or the hitch hiker injury. Play maker hits for a huge chunk 90 yarder TD, however, it comes with a price. On the same play another important chess piece gets nailed for a long term injury.
If 100% was random - COOL.
It isn't.
Re: How's your injury situations?
by
Cjfred68
@
5/27/2023 11:12 am
I get why you believe that but when you have 6 playmakers with 90 speed instead of 1 its random.
Injuries **** but it's what makes building a deep roster important. Force feeding 1-2 players the ball will result in injuries to those players.
You have 1 elite player maker Skyes with 92 speed so I applaud you for the stats you are putting up. You have a 2nd 90+ speed WR who isn't used much (2 targets) and a 80 speed RB.
I have 9 WR with 90+ speed and 3 more with 88, 86 & 82. Injuries won't effect me as much as you because I built a deep roster through free agency (4), trades (1) & the draft (7).
You are an elite gameplanner, much better then me so I have to focus on roster building & depth.
Re: How's your injury situations?
by
Smirt211
@
5/27/2023 11:15 am
Yeah, I roster build, too, in my own way.
FA - can't get a WR worth anything. 1 per season. Trade - 1 per season; play maker to move the ball with. Draft - good luck.
I'm going to keep banging out every game until I shut everyone the f*** up.
Re: How's your injury situations?
by
Cjfred68
@
5/27/2023 12:35 pm
Re: How's your injury situations?
by
raidergreg69
@
5/29/2023 1:45 am
What would this list look like if we were still at 100?
Re: How's your injury situations?
by
IoanBlood
@
5/29/2023 2:23 am
Maybe it would look like mine:
3 prob 2 quest ;-)
Re: How's your injury situations?
by
Smirt211
@
5/29/2023 5:02 am
I'm right about the 100.
It's a reason why I avoid contact in the 4th Quarter if I'm winning. The engine loves the Darth Vader lightsaber Obi-Wan cut down on the final plays of the game, if you're running.
It'll slice you in half.
Truth: the engine behaves infinitely different at 74 ....than at 100% rate where whatever JDB coded for parity can be pushed via hurting players.