However, for those of you who don't want to spend much time, I think the suggestions I made would make things better for you. You could automate more aspects of the game and spend even less time.
I play another game that has decent AI options. More competitive leagues detailing playbooks is almost required to win a superbowl. There you have to pay to compete with the best. Here at least it is a level field. That is what I like about the game.
Playing for a season and a half I feel the game is quite easy to pick up. Certian things baffle me, mostly cosmetic, but overall having football knowledge is key. The learning curve here is not to difficult, but relying on the AI might cost you.
I was looking for a game to be deticated to. So, I have no perpestive of casual playing. But, I feel there is an importance for casual playing to to ensure longevity. Still, I think this game has a great chance to stay around for awhile. I think the level playing field is what seperates this game from the other I play. And that one has been around since 2008. Maybe thats bias because these 2 are the only football games I play.
However, for those of you who don't want to spend much time, I think the suggestions I made would make things better for you. You could automate more aspects of the game and spend even less time.
I think it would be great if we could set certain aspects of our gameplans, etc., to be run by the AI automatically.
For example: I could set the AI to handle scouting offense/defense and a few other items, but not to make changes to my depth chart.
Although, it would be even better if we could tell the AI to make depth chart adjustments if needed due to injuries, such as bench players where injury status is => than questionable.
I think at a minimum it would be helpful to just have a check box for "I'm away, have AI handle everything". I wouldn't want the AI to cut/sign players (unless it was during the off-season) though.
On a related note, it would be very helpful if we could weight the values (Cur or Max) used to rank players by the AI in the draft. I know this has been discussed and is "on the list".
To show how much I think about MFN, I just booked my family on a cruise the first week of July.
One of the first things I thought of was "what's going to happen to my teams while I'm gone for a week"?
That leads me to this suggestion:
I think it would be great if we could set certain aspects of our gameplans, etc., to be run by the AI automatically.
For example: I could set the AI to handle scouting offense/defense and a few other items, but not to make changes to my depth chart.
Although, it would be even better if we could tell the AI to make depth chart adjustments if needed due to injuries, such as bench players where injury status is => than questionable.
I think at a minimum it would be helpful to just have a check box for "I'm away, have AI handle everything". I wouldn't want the AI to cut/sign players (unless it was during the off-season) though.
On a related note, it would be very helpful if we could weight the values (Cur or Max) used to rank players by the AI in the draft. I know this has been discussed and is "on the list".
Another game I play off and on allows "holiday mode" - so if you know you're not available you can designate another player to run things for you. You set a "limited functionality" password on your account, so the other person can't magically delete everything.
Another game I play off and on allows "holiday mode" - so if you know you're not available you can designate another player to run things for you. You set a "limited functionality" password on your account, so the other person can't magically delete everything.